News

Understanding Industrial XR Needs: A User-Centred Approach

What do workers really need from XR technologies to make their jobs easier and safer? That is the question behind Deliverable D3.3 – Industrial User Requirements and Use-Case Scenarios. Developed by CETMA and project partners, this report is a key step in making sure that MOTIVATE XR tools are designed around real people, real jobs, and real environments. 

In this blog post, we share how the team gathered feedback directly from users in the field and turned it into concrete design needs. The full deliverable will soon be publicly available giving everyone a chance to see how we are building technology that truly fits the user. 

Listening to the Users 

The process started with conversations. Through interviews and questionnaires, partners collected honest input from people working in the five pilot sectors. What helps them? What slows them down? What do they wish XR could do? 

All this feedback was then translated into what we call “User Needs”clear statements that reflect both practical and emotional needs. These were prioritised with the help of each pilot team, using a simple method that compares items in pairs. The result: a list of top needs for each pilot scenario, ranked by importance. 

Authoring Training Material

Experiencing Training Material

Authoring Maintenance Material

Experiencing Maintenance Material

Five Pilots, Many Contexts 

MOTIVATE XR is being tested in five very different industrial areas: 

  • Aerospace maintenance 
  • Repair of household appliances 
  • Aluminium structure assembly 
  • Outdoor inspections in electricity distribution 
  • Working alongside robots in manufacturing 

Each of these scenarios comes with specific constraints like needing to wear gloves, working outdoors under sunlight, or having no internet connection. But despite the differences, some common needs emerged: simple controls, the ability to work offline, and clear visuals. 

Turning Needs into Features 

After identifying what users need, the next step was to define how the XR tools should respond. These ideas became our “User Requirements” and “System Requirements” terms we use to describe the features and functions the XR tools should include. 

Some of these are universal, like the ability to upload a manual or adjust screen brightness. Others are more specialised, like voice control for hands-free operation or 3D animations for complex tasks. 

Importantly, every feature we plan to develop is linked back to the original user feedback. This means our future tools will not be designed in a vacuum but will directly reflect the voices of real users. 

A Method for Everyone 

One of the strengths of this deliverable is its method. By combining interviews, group discussions, and a clear system for prioritising needs, we have created a process that others can use too. Whether you are building XR tools for factories, hospitals, or classrooms, the same approach can help make sure your solutions match your users. 

This also opens the door for future versions of the MOTIVATE XR platform to be used not only by big companies, but also by small businesses, makers, and do-it-yourself communities’ groups that usually do not have access to customised digital tools. That is a big part of what makes this project exciting. 

What’s Next 

This deliverable is just the first step. In the coming months, we will take these results further by refining them through additional workshops, adding input from social and legal experts, and testing them in the real pilot environments. A second, updated version will be released in Month 19. 

And good news: Deliverable D3.3 will soon be publicly available on the MOTIVATE XR website. So, if you are curious about how user-centred design works in practice, or you want to see the exact process and outcomes, you’ll be able to download and explore it yourself. 

References: 

Author

CETMA – European Research Center for Technologies Design and Materials

Luca Rizzi, Biomedical Engineer and New Product Development Unit Manager at CETMA, focuses on medical product design. He also teaches design technology and has expertise in ergonomics, risk analysis, and CE marking. His team won a Compasso d’Oro Award. He mentors SMEs through the EU’s WORTH Partnership Project and is passionate about design, ICT, 3D printing, and the maker movement.

Share

Categories

Related News

Earlier this year, the BeyondXR cluster united pioneering EU-funded projects in XR, AI, and Robotics to spark innovation, now expanded with five new visionary projects....
Identifying XR risks early ensures safe, effective adoption—tailored to context, grounded in evidence, and vital for long-term success. Read More...
The architectural aluminium sector demands precision and skilled professionals. The Architectural Aluminium Academy (AAA) addresses this need through advanced training and skill development. Read More...

Stay up to date

Subscribe to
MOTIVATE XR Newsletter

Subscription Form Homepage